> ControllerArts

// Development Log

[MOTD]

Dev_log session started. Updates synchronized strictly post-compiler validation.

[FILE]

Archiving architectural modifications, optimizations, and inevitable regressions.

// DATA_SELECTION

// MAR.26-2026


// V0.2.0-dev

Fig.02 - Visual output from TEXTURE_MODE: A composition of two overlapping source images subjected to a rigid 125-color (3bpc) quantization lookup table.
Fig.02 - Visual output from TEXTURE_MODE: A composition of two overlapping source images subjected to a rigid 125-color (3bpc) quantization lookup table.

> UI Architecture Refactor & Texture Pipeline Initialization

The interface structure has been significantly refactored. The initial concept of overlapping UI elements atop the viewport was discarded. Obscuring the active workspace with floating panels is a modern design flaw that we refuse to replicate. Tools and parameters are now strictly isolated in a dedicated right-side panel to maximize viewport real estate and data legibility.

Furthermore, the 2D spatial environments (TEXTURE_MODE and IMAGE_EDIT_MODE) are now online. The texture injection pipeline enforces a strict 125-color (3bpc) quantization preview, ensuring compliance with legacy hardware limitations. Rendering 32-bit color depth for low-poly assets is an inefficient use of memory bandwidth.

> Changelog

    [+ADD]

    Workspace Architecture: Integrated a persistent, isolated right-side control panel across all spatial environments (3D_MODE, TEXTURE_MODE, and IMAGE_EDIT_MODE).

    [+ADD]

    Texture Mode: Implemented OS-native Drag & Drop for multi-image injection. Features include affine transformation matrices (Translate, Rotate, Scale), layer ordering/composition, and real-time 125-color quantization preview.

    [+ADD]

    Image Edit Mode: Deployed a 4-point quadrilateral manipulation system. Applying the transformation executes a precise crop and perspective warp correction, converting arbitrary quadrilaterals into strict parallelepiped bounds.

    [+ADD]

    2D Kinematics: Enabled free orthogonal camera translation and scalar zoom within both 2D modes. Added a discrete shortcut state to toggle camera focus between global bounds and the origin center.

    [RMVD]

    Interface: Deprecated the 2x global UI scale factor. The interface now strictly adheres to a 1:1 pixel mapping ratio.

    [RMVD]

    Typography: Eradicated the upscaled pixel-art font. System text has been migrated to a standard, non-anti-aliased bitmap font to prioritize data legibility over nostalgic aesthetic bloat.

> Upcoming Pipeline Execution

    [PEND]

    UV_MAP: Implementation of surface coordinate editing and primitive UV projection routines.

    [PEND]

    Data Binding: Optimize the bi-directional telemetry and state communication between the viewport and the new right-side panel UI.

    [PEND]

    Outliner: Establish a hierarchical registry (list view) to track injected 2D image assets and instanced 3D geometry.

    [PEND]

    Primitive Factory: Initialization of core 3D standard primitives (Box, Sphere, Cylinder, etc.) into the generation pipeline.


// EOF