> ControllerArts

// INITIALIZING_WETWARE

Controller Arts Infrastructure

>STATUS: ONLINE | DEPLOYING ENGINEERING TOOLS

[INFO]

DIAGNOSTIC: UI LAYER CONTAINS ELEVATED LEVELS OF DEVELOPER SARCASM. THE UNDERLYING CODEBASE IS STRICTLY FUNCTIONAL.

// WETWARE_SPECIFICATIONS

Systems engineer and tool developer. I specialize in building dedicated environments for retro rendering pipelines and efficient web infrastructure. I write code that compiles, occasionally on the first attempt.

RUNTIME: TypeScript, C++, GDScriptENV: Node.js, Godot Engine

// CURRENT_ALLOCATION

Retro 3D Editor

A dedicated environment for building low-poly, PSX-style 3D models. Built with Godot to avoid writing another framework.

Access Documentation
GodotGDScriptC++